![]() ![]() That's just off the top of my head, but it's also very likely that the game would end much quicker since higher level units would make it into play faster and the endgame meta would be extremely stale since rng is heavily reduced making it even more of a numbers game. Counterpicking would be effective asf, holding just 1 pick would probably destroy trolls and goblins that relies on tier 5 alliance bonus. Impossible to know for sure but looks like the sweet spot would be tier 3-4 units, primarily knights and assassins (already two of the strongest alliances) would be much cheaper to level up and easier to find. ![]() ![]() Changing the required units for leveling by tier is arcane. While it doesn't mechanically change anything, it makes life a lot less frustrating, especially for newbies, so that they understand why they are wallowing around unable to get that third Axe.Įscrito originalmente por Arti_Sel:This is insanity. Honestly if nothing else I'd add in the remaining copies indicator. The reduced pool numbers mentioned above would be only 2165 gold, still more than what 8 players could spend even if the game goes long with no eliminations, but with nearly doubled impact on pool probabilities for each purchase.Īnd yes its true that you can already theoretically calculate the remaining copies of a hero in a pool, but trying to read through a mess of samey icons on the scoreboard is easier said than done, and uses up valuable time that could be spent looking at the bigger picture like alliances and comps. While much this is true already, the current overall hero pool is a massive 3525 gold in total, players don't really make that much of a dent in it. Don't think there is enough player interaction? Player purchases have more of an impact on the options of other players than before. Struggling to get 3* heroes at all? Just pay attention to what hero type pools are full or empty. Is a hero or alliance too weak? Then it'll be easier to get 3* heroes of it. Is a hero or alliance too strong? Then it'll be harder to get 3* heroes of it. The smaller the pool size, the bigger the effect purchases have, which seems like it would solve a lot of problems. Recruitment tableau (or something) indicates how many copies of a hero are left in the pool ![]()
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